Table+08

Activity 1 Brainstorm a list of essential learning strategies related to your content area below.

Gathering information Hands-On Activities Note Taking Lecture

Brainstorm a list of possible Web 2.0 tools.

Graphing calculator Elluminate Blogs/Wikis Ustream Delicious - resource sites

What analog activity could you make digital?

Online text Math type Equation Editor Videos

Activity 2 Geometry Transformations 1. Creativity and Innovation - Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

Students:

a. apply existing knowledge to generate new ideas, products, or processes. b. create original works as a means of personal or group expression. c. use models and simulations to explore complex systems and issues.

2. Communication and Collaboration - Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

Students:

a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats. d. contribute to project teams to produce original works or solve problems.

3. Research and Information Fluency - Students apply digital tools to gather, evaluate, and use information. Students:

a. plan strategies to guide inquiry. b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.

4. Critical Thinking, Problem Solving, and Decision Making - Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

Students:

a. identify and define authentic problems and significant questions for investigation. b. plan and manage activities to develop a solution or complete a project. c. collect and analyze data to identify solutions and/or make informed decisions. d. use multiple processes and diverse perspectives to explore alternative solutions.

5. Digital Citizenship - Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

Students:

a. advocate and practice safe, legal, and responsible use of information and technology. b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.

6. Technology Operations and Concepts - Students demonstrate a sound understanding of technology concepts, systems, and operations.

Students:

a. understand and use technology systems. b. select and use applications effectively and productively. c. troubleshoot systems and applications. d. transfer current knowledge to learning of new technologies.

Apply transformations and symmetry to analyze problem solving situations.

Using video to expand definition and visual representations of transformations.

Rubric to be provided by the instructor

Each group will take a topic relating to transformations (reflections, rotations, translations, and dilations)

The students will take a video camera either in the school or at home and video tape where in the real world they find representations of their transformations.

The students will come back and and use Windows Movie Maker or Imovies to create their movies and incorporate music, text, images, and video. They will post the final product on youtube.

The students will create a "class" wiki that they will use to define the vocabulary and post their video. They will also post comments to questions on the teacher's blog.