Keynote+Address+Schooling+for+the+21st+Century+Unleashing+Student+Passion

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=Introduction to PBL-﻿= Real world problems are messy and multidisciplinary as well as interesting and meaningful. They are typically too big for any one individual to solve but approachable by even the very young. The world is a complex place in which multiple perspectives exist and truth is often a matter of interpretation and reinterpretation as mental models are constructed, deconstructed and reconstructed. Through project-based learning, students have the opportunity to engage real world problems in authentic or simulated contexts through extended learning enterprises.

What is a project? What is a Project-based learning project? There are many ways of talking about project-based learning. The view adopted here is that successful Project-based learning has these 5 ingredients 1. A guiding question or problem that sets the scene and holds no right or wrong answer 2. Student collaborative research, often over an extended period of time 3. Construction of an artifact or presentation by students, ideally to an extended classroom audience 4. Use of technology-based cognitive and communications tools (ICT) 5. A community of inquiry that can extend beyond the walls of the classroom

== ** //What do good schools look like - schools where all students are mastering skills that matter the most?// ** ==

Activity:
==**Tony Wagner’s Seven Survival Skills as defined in his most recent book, //The Global Achievement Gap.//**==

If all students are to acquire these survival skills for success in the 21st Century, then what systemic changes must take place in our schools and classrooms? What do good schools look like - schools where all students are mastering skills that matter the most? Give examples and evidence of how you currently incorporate each of these skills into your current classroom practice.

===Critical thinking and problem-solving=== ===Collaboration across networks and leading by influence=== ===Agility and adaptability=== ===Initiative and entrepreneurialism=== ===Effective oral and written communication=== ===Accessing and analyzing information=== ===Curiosity and imagination===

=TPACK and Mini-Units=

=**TPCK Model**=
 * This is about getting technology into the classroom. We know from diffusions of innovation literature that this is probably the toughest part. Luckily, there's a new model that helps us think about how to develop technological pedagogical content knowledge. You can learn more about this model at the website: []**
 * || [[image:http://tpck.org/tpck/images/tpck/d/dc/TPCK_3_CIRCLE_WITH_LABELS.png caption="external image TPCK_3_CIRCLE_WITH_LABELS.png"]] ||
 * external image TPCK_3_CIRCLE_WITH_LABELS.png ||  ||

 Last year SIGTE held a webinar featuring Punya Mishra and Matthew Koehler discussing their work with TPACK (Technological, Pedagogical Content Knowledge). Technology Integration in Teaching: The TPACK Framework (webinar archive) [|https://admin.acrobat.com/_ a729309453/p92764644]


 * Andrew Churches work on Bloom's Taxonomy**
 * []**
 * []**

=**Levels of Technology Integration into the Classroom**=
 * []**
 * The Technology Integration Matrix**
 * Produced by the [|Florida Center for Instructional Technology],**
 * College of Education, University of South Florida © 2007.**

=**Share, Connect, Collaborate, Collective Action**=


 * Laura Stockman**
 * [|25 Days to Make a Difference]**
 * [|Working Together to Make a Difference]**


 * [[image:levels1.gif caption="levels1.gif"]] ||
 * levels1.gif ||

===Creating Mini-Units of Inquiry=== 5. Looking at national and state standards choose possible topics and a couple possible objectives you could cover under this topic (this will be adjusted). 6. Decide on a passion-based theme for your unit. (Skateboarding to teach landforms, simple machines, geometry, bios of skateboarders, geogrpahy of where they live, etc.) 7. Create a topical map and then a subject map (choose one or two areas to develop learning activities)[| Mind Mapping Tools] 8. Decide on a kickoff activity -Arouse students’ curiosity and interest with stimulating introduction. Consider visual display of theme as well as introductory activities. 9. Create 2-3 learning activities that teach the objectives you selected from standards. Use Web 2.0 tools as the participatory medium. How will you evaluate mastery of the objectives? Make sure your activities are cross curricular in nature. 10. Decide on a culminating event. Make sure your event includes others and highlights student created artifacts.

=**Report Out**=

==

=**RESOURCES**=

What is PBL?
According to [|Wikipedia], Project based learning, or PBL, is a constructivist pedagogy that intends to bring about deep learning by allowing learners to use an inquiry based approach to engage with issues and questions that are rich, real and relevant to their lives. This strategy is well served since the onset of the read/write Web. Teachers have ready made content easily available via the Web and the tools to allow for creative student directed creation of content related to the problems and questions contained in the project being studied.

==[|Sheryl Nussbaum-Beach's] Guiding Documents for PBL==
 * [[image:http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png caption="external image 88x31.png"]] ||
 * external image 88x31.png ||

These documents are licensed under a [|Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License]
 * [|Characteristics of Creative People] ||
 * [|Learning Experiences Chart] ||
 * [|Evaluation Critera] ||
 * [|Guidelines for Planning Meaningful Learning Experiences] ||
 * [|Guidelines for Selecting PBL Topics] ||
 * [|Guidelines for Developing PBL Units] ||
 * [|Evaluation Checklist for PBL Units] ||

[] [] [] []
 * New Media Literacies**
 * Passion-based Learning**
 * Problem-based Learning**
 * Brian's Blog**

Additional Resources
[|Classroom Instruction That Works] [|Handbook for Classroom Instruction That Works] [|Using Technology With Classroom Instruction That Works] [|The Art and Science of Teaching: A Comprehensive Framework for Effective Instruction (Robert J. Marzano)] [|Bloom's Taxonomy Blooms Digitally (by Andrew Churches, April 1, 2008, published in techLearning)] [|Technology Integration Matrix] [|Blogs, Wikis, Podcasts, and Other Powerful Web Tools for Classrooms (Will Richardson)] [|Classroom Blogging: 2nd Edition (David Warlick)] [|Web 2.0: New Tools, New Schools (Gwen Solomon, Lynne Schrum)] [|National Educational Technology Standards (NETS)] Teach Web 2.0 Consortium Jordan District Wiki Page for Web 2.0

=Principles for 21st Century Education= Mark Nichols in New Zealand []
 * 1) **Individualisation** – adaptability to the learning needs of the individual.
 * 2) **Meaningful Interactivity** – providing opportunities for students to apply what they are learning.
 * 3) **Shared Experience** – enabling students (and encouraging them) to learn from one another.
 * 4) **Flexible and Clear Course Design** – preparing the entire course with a view to maximising student control while still providing clear expectations.
 * 5) **Learner Reflection** – encouraging students to mentally engage with course concepts and to consider their progress.
 * 6) **Quality Information** – providing actual content that is accurate and especially designed to facilitate understanding.

==Essential Learning Functions- Essential learning with Digital Tools, the Internet and Web 2.0 == [|http://reinventingpbl.pbwiki.com/f/Essential+Learning+Functions2.pdf] >> =Teaching Resources=
 * 1) [|Ubiquity]
 * 2) [|Deep learning]
 * 3) [|Making things visible and discuss-able]
 * 4) [|Expressing ourselves, sharing ideas, building community]
 * 5) [|Collaboration – Teaching and learning with others]
 * 6) [|Research]
 * 7) [|Project Management]
 * 8) [|Reflection and Iteration]
 * Teaching Social Software With Social Software by Ulises Mejias
 * Uses and potentials of wikis in the classroom by Feris and Wilder
 * Wikis in Education -- comprehensive guide and list of links
 * What is a wiki?
 * A Catalog of CoWeb Uses (PDF) by Collaborative Software Lab, Georgia Tech, 2000
 * International Education and Research Network (iEARN)
 * List of practitioners of civic engagement education / media & technology
 * OurMedia Learning Center
 * Digital Storytelling in Higher Education: Context, Community and Imagination by Barbara Ganley
 * Eduforge Learning Resources
 * Improving Instruction Through The Use of Weblogs Wiki
 * Edublog Insights
 * Bud the Teacher's Blogging Policies and Resources Wiki
 * Teaching RSS
 * Podcasting Resources for Educators & Studentscompiled by Gary S. Stager
 * Fair Use Toolkit
 * Blogs for learning
 * Teaching hacks wiki
 * Teaching and Learning with the Net Generation
 * How to search Google for educational videos
 * Digital video in the classroom
 * Make a free, web conference room with voice, text chat, and slide-sharing -- in minutes.
 * teachers.yahoo.com -- free online service for educators to create, find and share lesson plans, worksheets and ideas.
 * Learning from YouTube Class taught at Pizer college ON and ABOUT YouTube
 * Media Education Foundation: The Media Education Foundation produces and distributes documentary films and other educational resources to inspire critical reflection on the social, political and cultural impact of American mass media.

Project Sites
[] [] [] [] [] [] [] [] [] [] [] [] [] []

=**Tom Barrett**= [] [] [] [] [] [] [] [] []
 * Using Audio in the Classroom**
 * Using Wordle in the Classroom**
 * Using Wall Wisher in the Classroom**
 * Using Voice Thread in the Classroom**
 * Using a Flip Camera in the Classroom**
 * Using Google Earth in the Classroom**
 * Using Twitter in the Classroom**
 * Using a Smart Board in the Classroom**
 * Using Google Docs in the Classroom**