Agenda for Workshop

Videos about Educational Gaming

New video game coming for the Wii from the mind of Stephen Spielberg

Clip from 'Rise of the Videogame', Discovery Channel; Dec 05, 2007; Part 3, feat. UN-Peace Keeping Game; Post-Traumatic-Stress-Disorder PTSD and Virtual Reality Exposure; Peacemaker

Beyond Pong

Games and Gaming Resources

Larry Ferlazzo’s Best Online Games

  • Line Rider 2. This is “hot off the presses” and is the sequel to the popular Line Rider game. I’m certainly not a science teacher, but I’m told by those who are that it can be used very effectively to teach physics and other topics. Students can also have a lot of fun creating and saving their creations. It’s worth reading my post about it for more details.
  • Number eleven is Class Tools. Teachers and students can create lots of learning activities using formats from popular 1980’s arcade games.
  • Philologus is the tenth site on my list. It’s very similar to Class Tools. However, it uses more recent television games shows as templates for teacher and student created exercises.
  • The Senses Challenge is ranked number nine. It’s a series of timed puzzles from the BBC, and they’re a lot harder than you think.
  • Bite Size Literacy and Math is the eighth site on the list. It’s a new BBC portal filled with fun activities for Beginning English Language Learners and native-English speakers to develop literacy and math skills.
  • Free Rice game. It’s great that they donate rice to the United Nations food program for every correct answer, but that’s not why it made my list. It’s here because it’s a neat vocabulary-building exercise for anyone. It stands-out becauses it only increases its difficulty level based on how well you’re doing in the game.
  • The Twenty Questions Game is number six. You think of something, and the computer asks you questions in an attempt to guess what you’re thinking of. You might want to read my post to learn about how I’ve used it in class.
  • Qtoro is number five. It’s a fun game covering countless subjects. Students can also create their own games and compete against each other. Here again it’s probably worth reading two separate posts I wrote about it.
  • Launchball from the British Science Musuem. Students can create a sort of video game (and learn scientific concepts in the process), title it, and post the url.
  • Beginning English Language Learners. It’s the new English Learning site from Yahoo Korea, and has a gazillion fun activities. Even though all the titles of the activities are in Korean, once you click on them all the words and audio will be in English.
  • Two music games by the same creator — Luke Whittaker. One is called Sound Factory and the other is A Break In The Road. I’m not going to even going to try to describe these wonderful games here. You can read my post and try them yourself.
  • Wordmaster, another site from the BBC. In it, you’re shown a sentence with a word missing (indicated by a blank). Then you have to click on an on-screen keyboard to type the correct word “hangman” style. You can ask for clues, and you’re competing against the clock. You can also choose various levels of difficulty, and the game has thousands of words. And after you’ve either guessed the correct word or the timer is up, you can have the sentence read to you.

From Karl Kapp's Website

Drag and Drop Exercises (More like puzzles than games but effective for online learning)
"Basic Knowledge" Games
Board Games

Adrian Bruce's Educational Teaching Resources
Free Educational Reading Games-Educational Software,Math Games-Motivational Posters & much, much more

Grandparent Games
Your grandchild is in Brooklyn. You are in Florida. You want to have a relationship with your grandchild. You want to interact. This site is for you.

Sim School
In SimSchool you are the teacher and responsible for the learning of all your students. Just like in school, you can learn about your students by reading their student profiles that include statements about their behavior and learning preferences. In the simSchool classroom, you select tasks and conversational exchanges to best fit your students’ needs. Students respond to tasks with changes in posture and statements. As you play simSchool you make decisions and experiment, and based on what happens you refine your strategies. With simSchool you play to learn to develop expertise and think like a teacher.

David Williamson Shaffer

Epistemic Games?
Epistemic games are computer games that can help players learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world.
When students play epistemic games, they participate in simulations of a society that they might someday inhabit. These games help them to develop ways of thinking and knowing that are valued in the world, giving them a way to imagine who they might someday become.

Civilization III

Kurt Squire’s Dissertation (2004)

Other Games that Teach History

Constance Steinkuehler

Games, Learning, and Society Conference

Some Free Online Games

Dean for Iowa teaches about political activism:
More Games For Kids:

Some Free Downloads

Food Force teaches about the UN's World Food Program:
Anarchy Online: (Not Educational, but a way for teachers to experience an MMORPG for free)
Free Online Multiplayer games for any device

Some Commercial Games (for Education)

Muzzy Lane's Making History teaches about World War II:
Tabula Digita's Dimenxian teaches Algebra:
ImpactGames' PeaceMaker teaches about conflict in the Middle East:
A Force More Powerful teaches about non-violent strategy:

Commercial Off The Shelf (COTS) Games
An introduction to Sim City 4 (6.1 MB PDF file)
An Introduction to The Sims 2 (4.5 MB PDF file)
An Introduction to Civilization 3 (7.8 MB PDF file)

Games Are Changing

Dance Dance Revolution
Guitar Hero & Rock Band
The Wii

World of Warcraft
Using World of Warcraft and Other MMORPGs to Foster a Targeted, Social, and Cooperative Approach Toward Language Learning
Harvard Business Review Article
Water on the Web Tutorial
Lesson Plan
WoW Tutorials

Neverwinter Nights

Role Playing Game (RPG)

Serious Games

Games for Change

Games meant to “effect positive social change”
The WFP’s Food Force -
Global Kid’s playing for keeps -
Third World Farmer -
Sim- Sweatshop -

Browser-based, Free Games for Change

Deliver the Net
Deliver the Net is “….a cool new game created by the UN Foundation to commemorate World Malaria Day, April 25th. The challenge: race the sun and hand out as many insecticide-treated bed nets as you can to African families. The more nets you deliver – before the mosquitoes come out – the more lives you save. Once you’re done playing the game, sign up, confirm your email, and a life-saving bed net will be sent on your behalf!” Nearly 2 million nets sent as of this posting.
Karma Tycoon
Karma Tycoon “rocks the gaming world by offering you a thrilling ride through the world of social entrepreneurship as you earn Karma in virtual communities across the US.” Developed by Teachers curriculum available.
Ayiti: The Cost of Life
“What is it like to live in poverty, struggling every day to stay healthy, keep out of debt, and get educated? Find out now in this challenging role playing game created by the High School students in Global Kids with the game developers at Gamelab, in which you take responsibility for a family of five in rural Haiti.” From UNICEF with Microsoft support.
3rd World Farmer
“3rd World Farmer … aims at simulating the real-world mechanisms that cause and sustain poverty in 3rd World countries. In the game, the player gets to manage an African farm, and is soon confronted with the often difficult choices that poverty and conflict necessitate. We find this kind of experience efficient at making the issues relevant to people, because players tend to invests their hopes in a game character whose fate depends on him. We aim at making the player “experience” the injustices, rather than being told about them, so as to stimulate a deeper and more personal reflection on the topics.”
Free Rice
An addictive vocabulary game that promises “For each word you get right, we donate 20 grains of rice to the United Nations World Food Program.” More than 29 billion grains donated as of this posting.
Go Goat Go
“Get a goat to help you grow more food! They eat weeds, their milk is magic and plants love their poo…” Just one of a number of games featuring Christian Aid’s Global Gang.
Darfur is Dying
“Darfur is Dying is a viral video game for change that provides a window into the experience of the 2.5 million refugees in the Darfur region of Sudan. Players must keep their refugee camp functioning in the face of possible attack by Janjaweed militias. Players can also learn more about the genocide in Darfur that has taken the lives of 400,000 people, and find ways to get involved to help stop this human rights and humanitarian crisis.” From mtvU in partnership with the Reebok Human Rights Foundation.
Whack TB
“Can you whack TB off the face of the earth? Play our game and learn more about fighting TB!” From the Families USA Global Health Initiative.
My U.S. Rep: Role Play Congress
“Now’s your chance to role play your favorite(or not so) House of Representative and help them become more popular! Based on real voting data, My US Rep allows you to discover your Rep’s hopes and dreams within an engaging game experience. Help your Rep become the most popular, look for bills to vote on, interact with in-game characters, collect cash and buy media time.”
eLections: Your Adventure in Politics“Inspired by the classic board game “The Game of Life,” players will role-play their own virtual candidates running for President. The one or two-player game is both genuinely entertaining and genuinely educational - with emphasis on delivering a fun learning experience. Kids can play with parents, students with teachers, users of all ages with a friend, classmate, or with a computer-generated opponent. The latest edition of eLECTIONS also offers a computer-generated Third Party candidate.” Created by the cable industry’s non-profit education foundation, Cable in the Classroom, in partnership with CNN Student News, C-SPAN and HistoryTM. So, maybe not so altruistic, but still looks like it could be educational and fun. Naturally, there are teacher resources available.
Nuclear Weapons
“Take on the mission to disarm the world of nuclear weapons with the help of eight “Peace Doves!”” There are also five other educational games at this site. From
Global Warming Interactive
“CO2FX is a web based multi-user educational game which explores the relationship of global warming to economic, political and science policy decisions. The game is driven by a systems dynamics model and is presented in a user friendly interface intended for the high school user.” Supported by a grant from the National Science Foundation.
Climate Challenge
“A game where you are president of the European Nations. You must tackle climate change and stay popular enough with the voters to remain in office.” From the BBC.
Wasteland Adventure
“Time: 3010 AD. After humans destroyed the ecosystem. The earth lost the ability to heal and the environment continues to get worse. The freash air and clean water are polluted. People have to wear breathing masks lest the toxic air rots their lungs. Human beings encounter a next critical crisis. The son of a scientist, BOBO is very interested in the garbage that has polluted the earth. He collects all kinds of usable garbage to make into his toys. However, BOBO has an evil self. Sometimes he will become lazy. One day BOBO falls asleep in the garbage…”
World Without Oil
“WORLD WITHOUT OIL is an alternate reality event, a serious game for the public good. It invites everyone to help simulate a global oil shock. People participate by contributing original online stories, created as though the oil shock were really happening. The game’s masters rank the participants (“players”) according to their contributions to our realistic portrayal of the oil shock. The game also places value on player-created communities, collaborative stories, and collective efforts.
Each contribution helps the game arrive at a larger truth. No team of experts knows better than a given individual what effect an oil shock would have upon that individual’s life, or what action he or she will take to cope. Personal reactions to our simulated oil shock, placed in context with many other points of view, will help us all realize what’s at stake in our oil-fired culture.”
Stop Disasters!
“The on-line game aims at teaching children how to build safer villages and cities against disasters. Children will learn playing how the location and the construction materials of houses can make a difference when disasters strike and how early warning systems, evacuation plans and education can save lives.” From the United Nation/International Strategy for Disaster Reduction. Multiple languages. Good teacher resources
Stop Whaling Game
“Steer the Greenpeace inflatable boat around the seas and intercept the dangerous harpoons from the whaling ship. To make the whaling ship stop whaling, you must try and get your activists on board the whaling ship. Good luck!” From GreenPeace UK.
Food Detectives Fight BAC
“The Food Detectives Fight BAC!® game gives kids a fun way to learn about foodborne illness. More and more, foodborne illness is making news headlines. According to the Center for Disease Control and Prevention (CDC), foodborne illnesses in the United States affect millions of people and cause thousands of deaths every year. The CDC says 300,000 people are hospitalized every year.” From New Mexico State University.
The Incredible Adventures of the Amazing Food Detectives
“There has been a mysterious outbreak of unhealthy habits hitting too many boys and girls. If we don’t solve these cases, and fast, kids might not make the right food and exercise choices as they grow, and that could be trouble! All junior food detectives will get secret training on how to eat right and exercise. You can investigate fun games like Whack A Snack, Soccer, and Zap the TV. Plus you can print out classified clues on ways to be healthy, then share them with your parents, teachers, and pals.” From Kaiser Permanente. Teacher resources available.
McDonald’s Video Game
“Making money in a corporation like McDonald’s is not simple at all! Behind every sandwich there is a complex process you must learn to manage: from the creation of pastures to the slaughter, from the restaurant management to the branding. You’ll discover all the dirty secrets that made us one of the biggest compan[ies] of the world.”
Multiple languages. Offline version available. From La Molle Industria.


All of the following are free, though in most instances donations are encouraged.
Food Force
“As team rookie you have six missions to complete. Each mission represents a part of the process of delivering food aid to an area in crisis. The final mission shows you how food aid can help people rebuild their lives in the years following a disaster.” United Nations World Food Programme. Multiple languages. Teacher resources available.
“FATWORLD is a video game about the politics of nutrition. It explores the relationships between obesity, nutrition, and socioeconomics in the contemporary U.S. The game’s goal is not to tell people what to eat or how to exercise, but to demonstrate the complex, interwoven relationships between nutrition and factors like budgets, the physical world, subsidies, and regulations. Existing approaches to nutrition advocacy fail to communicate the aggregate effect of everyday health practices. It’s one thing to explain that daily exercise and nutrition are important, but people, young and old, have a very hard time wrapping their heads around outcomes five, 10, 50 years away.”
“Learn about wolf ecology by living the life of a wild wolf in Yellowstone National Park. Play alone or with friends in on-line multiplayer missions, explore the wilderness, hunt elk, and encounter stranger wolves in your quest to find a mate. Ultimately, your success will depend on forming a family pack, raising pups, and ensuring the survival of your pack.” From the Minnestota Zoo and eduweb under a grant from the National Science Foundation.
“Harpooned is a free game for Windows. It is a Cetacean Research Simulator, where you play the role of a Japanese scientist performing research on whales around Antarctica.” See also the YouTube trailer for Harpooned.
“…Re-Mission (featuring Roxxi, the intrepid nanobot), is a challenging, 3D “shooter” with 20 levels that takes the player on a journey through the body of young patients with different kinds of cancer. Created by leading video game developers and animators in collaboration with scientific and medical consultants and HopeLab staff, this state-of-the-art game is designed to be cool and fun, while helping players to increase their personal knowledge about cancer and improve their confidence in their ability to manage their cancer.

Open Source Games

  • Download the Voices of Spoon River game developed by the Instructional Games class at Utah State University, an interactive text adventure that introduces students to the works of a great American poet, while at the same time, provides an opportunity to solve puzzles, talk to ghosts, and engage in a computer-based reading adventure.

Example Learning Games

  • Qtoro: What did you learn today?*, This is an online game that lets users create their own simple trivia questions. Each question lets users provide an explanation and a link to learn more. It's been named one of the top educational games of 2007. Question tagging lets users play specific topics. For more information, or for inquiries on getting a topic-specific widget for your website, school, or museum, you can contact ben [at] qtoro [dot] com.
  • 4 Different Disney Ride Operator Simulators, These are operator simulators of four different Disney rides: Tower of Terror, Space Mountain, Big Thunder Mountain Railroad, and Phantom Manor. In all of them, you're pretty much trying to get as many people on the ride in as short a time as possible.
  • Small Negotiation Game Using English, Negotiate with the crazy guy before he blows up the building. Used to teach English.
  • The Diffusion Simulation Game, The Diffusion Simulation Game was created in the Department of Instructional Systems Technology at Indiana University. The Web version was led by Dr. Ted Frick with designers Barbara Ludwig, K. J. Kim and Rui Huang. The DSG is based on a board game originally developed by Dr. Michael Molenda and Marjorie Cambry. In this simulation you will be playing the role of a change agent in a hypothetical school. Your objective is to persuade as many of the staff members as possible to adopt a particular innovation - peer tutoring. You are a reading specialist who has just been assigned to conduct a federally-funded project at James Whitcomb Riley Junior High School, located in a mixed urban/suburban area of Centralia City. For a free Trial: Username: AECT, Password: Dallas. For a full version, contact
  • The Watershed Game, Water...we all depend on it for survival. But water is a scarce resource—only one percent of all water on earth is freshwater! How can we keep this water pure and fresh? Many things happen in a watershed that affect the quality of the water we rely upon. What are they? Would you make the best decisions in managing your watershed? Examine the issues in each area of the watershed, then see the impacts of your choices!
  • Welcome to Planet Oit: Geology Explorer, Planet Oit is an online computer game in which the students play interplanetary explorers as a means to teach the concepts and principles of physical geology. The students' task is to obtain the appropriate equipment and perform tests on the samples they find before they can report their findings back to Earth. User registration is required but at no cost.
  • Big Al Game: Walking with Dinosaurs, Eat enough to grow from a hatchling to an adult male Allosaurus. There are four levels - hatchling, juvenile, sub-adult, adult - and you reach each level as you gain more weight.
  • Ayiti: The Cost of Life, What is it like to live in poverty, struggling every day to stay healthy, keep out of debt, and get educated? Find out now in this challenging role playing game created by the High School students in Global Kids with the game developers at Gamelab, in which you take responsibility for a family of five in rural Haiti.
  • Peacemaker: A Video Game to Promote Peace, PeaceMaker is a video game simulation of the Israeli-Palestinian conflict: a tool that can be used to promote dialog and understanding among Israelis, Palestinians and interested people around the world.
  • Ben's Game; Make-A-Wish Foundation, Throughout Ben Duskin's battle with Leukemia, he played computer games, which helped him get through the treatment process. He also began to think about the need to have something positive that helped other kids battle their illnesses. So when Make-A-Wish approached him to grant his wish, he decided to design a video game that would be helpful for kids like him who have cancer -- a way to fight back and relieve some of the pain and stress involved with treatment.
  • Voyage Beijing, developed by the Games for Entertainment and Learning (GEL) Lab at Michigan State University, simulates a first business trip to Beijing, China. As a player, your mission is to travel to Beijing and arrange a business deal with a potential Chinese partner. The primary way to achieve success is to build a good impression with your Chinese hosts. You build or loose impression points by making choices in the interactions you have with the Chinese hosts. On your journey you can also earn knowledge points by exploring the game world, which is based on Beijing.
  • Life Preservers, developed by the Games for Entertainment and Learning (GEL) Lab at Michigan State University, is a National Science Foundation funded learning game created to meet educational, game design, and research goals. The game is designed to teach middle and high school science standards on adaptation and evolution, to appeal to girls, and to accommodate competitive and exploration play styles.
  • Ink, under development at the Writing Center at Michigan State University, is a multiplayer, online game for writing and community. Ink blends innovative support for teaching writing with compelling, co-creative gameplay.
  • The Many Hats of an Instructional Designer is a free online game developed by Anthony Betrus at the State University of New York at Potsdam. The game serves primarily as an introduction to Instructional Design, although it has been used with advanced students in graduate programs as well. It serves an anchor for extended online discussions among game participants about their prior experiences related to Instructional Design. See for more information about the multiplayer card game (not online) predecessor to this online game, as well as some example anecdotes from online discussions. More information on this game can be found in the 2002 Jan/Feb article in Educational Technology by Betrus and Sugar "The Many Hats of an Instructional Designer: The Development of an Instructional Card Game."
  • Hot Shot Business is an interesting strategy game developed by Disney Online with the Kauffman Foundation that allows kid authentic practice in being an entrepreneur. Kid, parent, and teacher guides are provided.
  • Lemonade Stand is a remake of the classic Apple II learning game. This is a great example of an early learning game.
  • Another classic learning game is Oregon Trail which has been revised several times since the original release in 1985.
  • While not necessarily built to be learning games, the following commercial games have often been reapplied for learning purposes: SimCity, Age of Empires, Rise of Nations, Civilization, and the Tycoon series of games.
  • The Wikipedia entry on Serious Games highlights several other learning game titles.
  • Making History
  • Rome: Total War

Additional Games in Education Resources

Bill MacKenty’s Blog (a great place to start!) -
Education Arcade -
Games, Learning and Society -
Serious Games Initiative -
Serious Games Summit -
Marc Prensky's Games2Train -
Marc Prensky's Games Parents Teachers -
Marc Prensky's Social Impact Games -

A Force More Powerful

Creating Games

Game Design & Theory

Creating Emotion

Social Gaming Sites

SecondLife (Not a game, but often used for educational purposes.)

Getting started</span>

An Ajax virtual world. Hive7 has developed an AJAX-based virtual online community that has many of the elements you normally find in an immersive environment. Unlike other Web 2.0 sites, however, Hive 7 offers a graphics-based medium for interaction. It employs customizable avatars, virtual environments, and the ability to interact within that online world.Hive7 has severl buttons that allow user to customize his experience: Take an example, the avatar can be created by selecting from a list or uploading your own picture. There are templates for creating rooms and objects. Hive7 have several mini-games that are available to user. Using Hive 7 user can create his own room, add an Object and share it with your roomates. Overall we can say that AJAX programming is at its absolute (maybe) best. With the launch of Hive7 today we will see more and more web-based virtual world in future.

Language Arts Games

Make a little clone of your real-life self, or create a crazy style you could never pull off in the real world. Go ahead, express yourself. You're limited only by your imagination and your Gaia Gold

Club Penguin
Club Penguin is a massively multiplayer online game for children developed by New Horizon Interactive

River City Project
Interactive computer simulation for middle grades science students to learn scientific inquiry and 21st century skills. River City has the look and feel of a videogame but contains content developed from National Science Education Standards, National Educational Technology Standards, and 21st Century Skills.


Gadgets, Games and Gizmos for Learning by Karl Kapp
Presentation in Breeze about Casual Games and E-Learning for Adults
Here is a Breeze presentation titled "Measuring the Impact of Learning." This presentation covers various concepts related to evaluating learning programs and events.Six Effective E-Learning Design Strategies. See a presentation I did for Adobe using the Breeze Product. I define six strategies for improving e-learning design. Listen to one of two presentations I gave for Adobe . Scroll down the page to find the two topics:
- The Business of E-Leaning: Successful RFP Responses
- Making the Most of Virtual Classrooms.
Listen to PodCast's about online game development for teaching concepts and facts. As well as the imperative to "Shazam" e-learning and other interesting topics related to e-learning. .

Top 5 Speakers to Watch at Virtual Worlds 2008

Top 5 Speakers to Watch at Virtual Worlds 2008

Reports and Stats

Project Tomorrow

Study shows students want more games and simulation in school

Video games…* Day 1 - active learning, risk-taking, engaging
Encourage active rather than passive learning
Are places where students can safely take risks
Are mentally-engaging and -compelling learning environments where participants will try repeatedly despite possible and/or actual failure
Give learners a lot of output for just a little input
Provide, from the very beginning, both intrinsic and extrinsic rewards for learning
Allow learners opportunities for non-boring practice within meaningful contexts and on self-selected learning goals
Allow participants to continually learn, unlearn, and relearn at higher levels
Allow students to work at their own pace and individualized levels of challenge
Foster active, reflective investigation
Allow students to travel their individualized and unique learning paths
Create embodied, authentic learning experiences that are not decontextualized or overgeneralized
Facilitate multimodal learning (i.e., sights, sound, movement) as the dominant pedagogical model
Create safe but authentic subsets of real learning domains
Help students invisibly learn important skills from the “bottom up"
Allow students to gain information only when they need it (i.e., when it can best be understood and put into practice)
Facilitate discovery (i.e., inquiry-based) learning
Facilitate learning transfer to new situations that are both similar to and/or different from prior learning situations
Allow students to be producers and insiders, not just consumers, of learning material


Can Web-Based Worlds Teach Us About the Real One? Chrisitian Science Monitor /0123/p13s01-stct.htm

Becta. 2002. Computer Games in Education project: Aspects (accessed December 6, 2007).

Bonner, K., B. Chartier, and S. Lapointe. 2006. Get real: The art and power of storytelling in workplace communities. Canada: National Managers Community. (accessed December 6, 2007).

CBS News. Dancing away obesity: Schools using video game for exercise. The Early Show HealthWatch,
June 30. (accessed April
5, 2007).

Cragg, A., C. Taylor, and B. Toombs. 2006. Video games: Research to improve understanding of what players enjoy about video games and to explain their preferences for particular games. London: BBFC. (accessed December 6, 2007).

Gaming helps students hone 21st-century skills : Environments such as Second Life can both stimulate and educate, experts say

Gee, J. 2005. What would a state of the art instructional video game look like? Innovate 1 (6). (accessed December 6, 2007).

Gee, J. P. (2004). What video games have to teach us about learning and literacy. New York, NY: Palgrave Macmillan.

Kohler, C. 2005. Now that's exertainment! Wired, June 16.,2101,67868,00.html (accessed April 5, 2007).

Leadbeater, C. 2004. Learning about personalisation: How can we put the learner at the heart of the education system? Teachers transforming teaching. Nottingham, UK: DfES Publications. (accessed December 6, 2007).

Olsen, Stefanie. 2008. Virtual worlds for pre-schoolers? They're here.

Owen, M., A. Diamant, and R. Joiner. 2007. Racing Academy FE/HE edition: A research report. Bristol, U.K.: Futurelabs. (accessed December 6, 2007).

Papert, S. 1998. Does easy do it? Children, games, and learning. Game Developer (June): 88. (accessed December 6, 2007).

Prensky, M. (2006). Don’t bother me Mom – I’m learning! St. Paul, MN: Paragon House. See also Prensky’s companion web site:

Roberts, D. F., U. G. Foehr, and V. J. Rideout. 2005. Generation M: Media in the lives of 8-18 year-olds. Menlo Park, CA: Henry J. Kaiser Family Foundation. (accessed April
5, 2007).

Sandford, R., M. Ulicsak, K. Facer, and T. Rudd. 2006. Teaching with games: Using commercial off-the-shelf games in formal education. Bristol, U.K.: Futurelabs. (accessed December 6, 2007).

Sims vs. Games: The Difference Defined - Ever wondered? Here's your answer. by Marc Prensky
Squire, K. 2005. Changing the game: What happens when video games enter the classroom? Innovate 1 (6). (accessed December 6, 2007).

Why Educational Video Games Should Be Part of Every School's Curriculum David Silverberg in Education

Yang, S. P., B. K. Smith, and G. M. Graham. n.d. Exergames summary. (accessed April 5, 2007).

Innovate list of Gaming Articles

Game and Virtual World Design

Croquet Consortium /index.php/Main_Page

Dollhouses to holodecks. Create a multi-user virtual world application with avatars and furniture - orany level of object and function can be implemented. Imagination is the only limitation. Using the Croquet SDK, software developers can create and link powerful, deeply efficient, and highly collaborative cross-platform multi-user 2D and 3D applications and custom simulations/data visualizations - making possible the distributed deployment of very large scale, highly functional, and interlinked peer-based virtual spaces at extremely low operating costs.

Qwaq Forums: Virtual World Collaboration Solutions
Qwaq provides 3-D virtual collaboration solutions for enterprises. Qwaq Forums are virtual environments used to facilitate interactive online meetings, workflow, project and program management processes, real-time document editing, document sharing, and online training. Qwaq Forums are deployed as virtual workspaces for virtual offices, program management, virtual operations centers, facilitated meetings, and corporate training.

Sloodle- Learning System for Virtual Learning Environments

Sloodle is an Open Source project which aims to develop and share useful, usable, desireable tools for supporting education in virtual worlds, making teaching easier. Through engagement with an active community of developers and users, the Sloodle project hopes to develop sound pedagogies for teaching across web-based and 3D virtual learning environments. Sloodle integrates the Second Life multi-user virtual environment and the Moodle learning-management system.

Virtual World Platform Development


A brainstorming guide.
A SME Questionnaire guide.
A Concept Document template.
A Storyboard template.
A learning game design checklist.
Avitar creation

Opportunities for Gamers
We're developing an integrated suite of games and activities that beginning language learners can use on computers, iPods, and cell phones. Representative learners include medical professionals working in multilingual environments, soldiers deploying to an unfamiliar country, business travelers, exchange students... and anyone looking to learn to speak confidently at a basic level.

We have some intriguing ideas about how to build games and activities for learners at this level, but we're looking for more good ideas (and people who can help implement them). We're recruiting for part-time, location-independent consultants in the following positions:

Game, Activity and Curriculum Designers
  1. Design language games and activities for beginning learners
  2. Create exercises for PCs, iPods, cell phones, and live web classes
  3. Adapt and design activities into specific languages
  1. Review examples of language games and activities
  2. Provide the designers and content developers with the tools and information they need to create great language games
  3. Contribute to the design process
Project / Product Manager
  1. Help set and guide product scope and direction
  2. Provide direction and guidance to team members
  3. Help remove obstacles and work through roadblocks
  4. Must have experience leading product teams for this position

Applicants should have a passion for innovative approaches to language learning, and an ability to work collaboratively with a geographically-dispersed team. Timing and workload are flexible -- some team members are involved only five hours a week, while others are working half-time or more.

We'll be spending the next six months or so experimenting with different platforms, game approaches, and learning / teaching methodologies. If you know someone who enjoys "sandbox" experimentation this will be a great opportunity to flex their creativity. Please feel free to forward or post this at your institution or organization.

We've got more information on the "Opportunities" page at our website:
http://www.languageinteractive .com


(All dates are approximations at best. This list is very far from comprehensive. Just because a game is not mentioned does not mean it is not fun.)
• 1974 — E. Gary Gygax and Dave Arneson publish Dungeons & Dragons, giving birth to the fantasy role-playing genre that would eventually lead to the online phenomenon World of Warcraft.
• 1983 — The great American video-game crash. Owing to such gaffes as the impossible-to-play ET game for Atari 2600, sales throughout the fledgling industry plummet, companies go bankrupt and kids everywhere wonder why they wasted their allowance on a game that consists solely of a film-star alien who walks around and bobs his head. It’s the beginning of the end for many consoles, including the Atari 2600, ColecoVision and the Mattel Intellivision.
• 1985 — Nintendo Entertainment System hits the American market and sets off the next great boom in video games. Thanks to Mario Bros. and Duck Hunt, everyone falls back in love with video games.
• 1985 — Lame house parties all over the country are saved by the release of Pictionary. Party games start to hit their stride — think Scattergories, Balderdash, the more recent Apples to Apples and the ultimate party game: Trivial Pursuit (which was released eight years earlier, in 1979).
• 1991 — Video-game maker Sega unveils Sonic the Hedgehog, a spiky-haired, ultra-fast, blue hedgehog that runs around collecting coins and battling Dr. Robotnik. His flashy style is likely meant to rival Nintendo’s popular Italian plumber, Mario.
• 1993 — Id Software releases the computer game Doom. The phenomenon of the first-person shooter game is born
• 1998 — Dance Dance Revolution (DDR) is released in Japan. Players dance on touch-sensitive pads that trigger in-game buttons synched to the rhythm of a song. The game is eventually released in a take-it-home version that comes with the DDR mat.
• 1999 — EverQuest is released, and the massively multiplayer online role-playing game (MMORG) is brought to the mainstream. An MMORG allows millions of people to play the same game concurrently online. Most of them take off from the fantasy role-play system and style created by E. Gary Gygax.
• 2004 — The Atari Flashback is released to the great joy of nostalgic gamers everywhere.
• 2005 — World of Warcraft holds an online, in-game funeral for one of its players — a Chinese girl nicknamed Snowly — who died after playing the game continuously for several days straight.
• 2005 — Guitar Hero is released for the Sony Playstation 2 console. It comes with a guitar as its controller. Players press the buttons on the frets and the strum bar.
• 2006 — Nintendo releases the Wii console to compete with Sony’s Playstation 3 and Microsoft’s Xbox 360 by appealing to a broader group of gamers. Its controller is a hand-held remote that responds to motion and acceleration, so that players can use it to throw a baseball, swing a bat or thrust with a sword. This moves game control away from the static input of buttons and joysticks.
• 2007 — Halo 3 sets an all-time U.S. entertainment sales record: more than $170 million in the first 24 hours. More than a million people go online with the game before it has been out for a day.
• 2007 — Rock Band is released for Sony Playstation 3 and Microsoft’s Xbox 360. It is the next step in the “rock game” evolution. Players may choose between a guitar, a drum set or a microphone. An online community develops a month or two after release to allow virtual bands to profile themselves, go on photo shoots or find other band members.
• 2008 — E. Gary Gygax dies. He was 69 years old.
• 2008 — Online players of World of Warcraft top more than 9 million.

Free Educational Resources of Adrian Bruce - Reading Games-Educational Software,Math Games-Motivational Posters & much, much more

Free Educational Resources of Adrian Bruce - Reading Games-Educational Software,Math Games-Motivational Posters & much, much more

Free Educational Resources of Adrian Bruce - Reading Games-Educational Software,Math Games-Motivational Posters & much, much more